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And there... there was something small and yellow, rolling across the fields.
Angalo craned forward.
"Looks like some kind of a machine," he admitted, fumbling for levers without taking his eyes off the screen. "Weird kind of one, though."
There were other things moving on the roads down there. They had flashing lights on top.
"Those cars are chasing it, do you think?" said Angalo.
"Maybe they want to talk to it about a burning truck," said Masklin. "Can you get to it before they do?"
Angalo narrowed his eyes. "Listen, I think we can get to it before they do even if we go via Floridia." He found another lever and gave it a nudge.
There was the briefest flicker in the landscape, and the truck was now right in front of them.
"See?" he said.
"Move in more," said Masklin.
Angalo pressed a button.
"See, the screen can show you below -" he began.
"There's nomes!" said Gurder.
"Yeah, and those cars are running away!" shouted Angalo. "That's it, run away! Otherwise it's teeth and tentacles time!"
"So long as the nomes don't think that too," said Gurder. "Masklin, do you think -"
Once again, Masklin wasn't there.
I should have thought about this before, he thought.
The piece of branch was thirty times longer than a nome. They'd been keeping it under lights, and it seemed to be growing quite happily with one end in a pot of special plant water. The nomes who had once flown in the Ship had grown lots of plants that way.
Pion helped him drag the pot toward the hatch. The frogs watched Masklin with interest.
When it was positioned as well as the two of them could manage, Masklin let the hatch open. It wasn't one that slid aside. The ancient nomes had used it as some kind of elevator, but it didn't have wires - it went up and down by some force as mysterious as auntie's gravy or whatever that was.
It dropped away. Masklin looked down and saw the yellow truck roll to a halt.
When he straightened up, Pion was giving him a puzzled look.
"Flower is a message?" said the boy.
"Yes. Kind of."
"Not using words?"
"No," said Masklin.
"Why not?"
Masklin shrugged.
"Don't know how to say them."
It nearly ends there... But it shouldn't end there.
Nomes swarmed all over the Ship. If there were any monsters with tentacles and teeth, they'd have been overwhelmed by sheer force of nome.
Young nomes filled the control room, where they were industriously trying to press buttons. Dorcas and his trainee engineers had disappeared in search of the Ship's engines. Voices and laughter echoed along the gray corridors.
Masklin and Grimma sat by themselves, watching the frogs in their flower.
"I had to see if it was true," said Masklin.
"The most wonderful thing in the world," said Grimma. "You know, a bromeliad looks quite different from what I expected."
"No. I think there are probably much more wonderful things in the world," said Masklin. "But it's pretty good, all the same."
Grimma told him about events in the quarry, the fight with the humans, and the stealing of the Cat to escape. Her eyes gleamed when she talked about fighting humans. Masklin looked at her with his mouth open in admiration. She was muddy, her dress was torn, her hair looked like it had been combed with a hedge, but she crackled with so much internal energy that she nearly was throwing off sparks. It's a good thing we got here in time, he thought. Humans ought to thank me.
"What are we going to do now?" she said.
"I don't know," said Masklin. "Try to find home, I suppose. Or a home. According to the Thing, there's lots of worlds out there with nomes on them. Just nomes, I mean. Or we can find one all to ourselves. A new home. That might be even better."
"You know," said Grimma, "I think the Store nomes would be happier just staying on the Ship. That's why they like it so much. It's like being in the Store. All the Outside is outside."
"Then I'd better go along to make sure they remember that there is an Outside. It's sort of my job, I suppose," said Masklin. "And, when we've found somewhere, I want to bring the Ship back."
"Why? What'll be here?" said Grimma.
"Other nomes."
"Oh, yes," said Grimma.
"And humans," said Masklin. "We should talk to them."
"What?"
"They really want to believe in ... I mean, they spend all their time making up stories about things that don't exist. They think it's just themselves in the world. We never thought like that. We always knew there were humans. They're terribly lonely and don't know it." He waved his hands vaguely. "It's just that I think we might get along with them," he finished.
"They'd turn us into pixies!"
"Not if we come back in the Ship. If there's one thing even humans can tell, it's that the Ship isn't very pixieish."
Grimma reached out and took his hand.
"Well ... if that's what you really want to do."
"It is."
"I'll come back with you."
There was a sound behind them. It was Gurder. The Abbot had a bag slung around his neck and had the drawn, determined look of someone who is going to See It Through no matter what.
"Er. I've come to say good-bye," he said.
"What do you mean?" said Masklin.
"I heard you say you're coming back in the Ship?"
"Yes, but -"
"Please don't argue." Gurder looked around. "I've been thinking about this ever since we got on the Ship. There are other nomes out there. Someone ought to tell them about the Ship coming back. We can't take them now, but someone ought to find all the other nomes in the world and make sure that they know about the Ship. Someone ought to be telling them about what's really true. It should be me, don't you think? I've got to be useful for something."
"All by yourself'?" said Masklin.
Gurder rummaged in the bag.
"No, I'm taking the Thing," he said, producing the black cube.
"Er -" Masklin began.
"Don't worry," said the Thing. "I have copied myself into the Ship's own computers. I can be here and there at the same time."
"It's something I really want to do," said Gurder helplessly.
Masklin thought about arguing and then thought, Why? Gurder will probably be happier like this. Anyway, it's true. This Ship belongs to all nomes. We're just borrowing it for a while. So Gurder's right. Someone's got to find the rest of them, wherever they are in the world, and tell them the truth about nomes. I can't think of anyone better for the job than Gurder. It's a big world. You need someone really ready to believe really hard.
"Do you want anyone to go with you?" he said.
"No. I expect I'll find some nomes out there to help me. I've been talking to Pion." He leaned closer. "To tell the truth," he said, "I'm looking forward to it."
"Er. Yes. There's a lot of world, though," said Masklin. "You can't be sure you'll find any help."
"I'll have to hope, then."
"Well ... if you're sure ..." said Masklin doubtfully.
"Yes. More sure than anything I can remember," said Gurder. "And I've been pretty sure of a lot of things in my time, as you know."
"We'd better find somewhere suitable to set you down," said Masklin.
"That's right," said Gurder. He tried to look brave. "Somewhere with a lot of geese," he said.
They left him at sunset, by a lake.
It was a brief parting. If the Ship stayed anywhere for more than a few minutes now, humans would flock toward it.
"You were wrong to let him go," said Grimma as they closed the hatch. "He doesn't even know how to steer a goose!"
"I told him that, and he said that Pion gave him a few hints and if he couldn't find any goose nomes, then he'd learn himself," said Masklin. "He said that if the Floridians could do it, then he could too. He was
very definite about it."
"He'd learn? Gurder? Just like that?" said Grimma.
"Well, you learned how to drive the Cat," said Masklin.
"Huh! That was different. I had to."
"Maybe there are things he has to do too. He's got a chance. Why should we try to stop him?"
"But we're his friends!"
"That's what I mean," said Masklin.
The last they saw of Gurder was a small, waving figure on the shore. And then there was just a lake turning into a green dot on a dwindling landscape. A world unfolded, with one invisible nome in the middle of it. And then there was nothing.
The control room was full of nomes watching the landscape unroll as the Ship rose.
Grimma stared at it.
"I never realized it looked like that," said Grimma. "There's so much of it!"
"It's pretty big," said Masklin.
"You'd think one world would be big enough for all of us," said Grimma.
"Oh, I don't know," said Masklin. "Maybe one world isn't big enough for anyone. Where are we heading, Angalo?"
Angalo rubbed his hands and pulled every lever right back.
"So far up," he said, with satisfaction, "that there is no down."
The Ship curved away, toward the stars.
Below, the world stopped unrolling because it had reached its edges, and became a black disc against the sun.
Nomes and frogs looked down on it.
And the sunlight caught it and made it glow around the rim, sending rays up into the darkness, so that it looked exactly like a flower.
About the Author
TERRY PRATCHETT is the author of the immensely satisfying group of Discworld novels, which includes Mort, Wyrd Sisters, and Equal Rites. Although these books were intended for adults, they have a devoted following among younger readers as well. He is also coauthor of the highly acclaimed fantasy novel Good Omens.
Wings is the last volume in the Bromeliad Trilogy for young adults, following Truckers and Diggers. It concludes the career of the nomes on earth and gives them the whole universe - which maybe should be warned about nomes...
Terry Pratchett's body lives in England. It says that the whereabouts of his mind is probably not locatable in any normal atlas.

Feet of Clay
The Color of Magic
Thud!
Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch
I Shall Wear Midnight
Mort
Raising Steam
Guards! Guards!
Equal Rites
A Hat Full of Sky
The Light Fantastic
Mrs Bradshaw's Handbook
Wyrd Sisters
Soul Music
Small Gods
Sourcery
Reaper Man
Night Watch
Lords and Ladies
The Fifth Elephant
Monstrous Regiment
The Truth
Witches Abroad
Eric
Going Postal
Men at Arms
Jingo
The Amazing Maurice and His Educated Rodents
The Wee Free Men
Pyramids
Wintersmith
Moving Pictures
Carpe Jugulum
Interesting Times
Maskerade
Making Money
The Shepherd's Crown
Hogfather
Troll Bridge
The Last Continent
The Sea and Little Fishes
Snuff
Unseen Academicals
Guards! Guards! tds-8
Jingo d-21
Turtle Recall: The Discworld Companion ... So Far
The Fifth Elephant d-24
Discworld 39 - Snuff
The Long War
Only You Can Save Mankind
The Science of Discworld III - Darwin's Watch tsod-3
A Blink of the Screen: Collected Short Fiction
Unseen Academicals d-37
Wings
Making Money d-36
A Blink of the Screen
Johnny and the Bomb
Dodger
Strata
Discworld 02 - The Light Fantastic
The Folklore of Discworld
The Science of Discworld
The Unadulterated Cat
Raising Steam: (Discworld novel 40) (Discworld Novels)
The World of Poo
Discworld 05 - Sourcery
The Witch's Vacuum Cleaner: And Other Stories
The Science of Discworld II - The Globe tsod-2
Small Gods: Discworld Novel, A
Men at Arms tds-15
Tama Princes of Mercury
The Last Hero (the discworld series)
The Long Utopia
Discworld 03 - Equal Rites
Terry Pratchett - The Science of Discworld
The Long Earth
The Carpet People
The Sea and Little Fishes (discworld)
The Colour of Magic
Discworld 16 - Soul Music
The Long Cosmos
The Dark Side of the Sun
Monstrous Regiment tds-28
The Bromeliad 3 - Wings
Dragons at Crumbling Castle: And Other Stories
Night Watch tds-27
The Science of Discworld I tsod-1
The Bromeliad 1 - Truckers
The Science of Discworld Revised Edition
The Abominable Snowman
Father Christmas’s Fake Beard
The Bromeliad Trilogy
A Slip of the Keyboard
The Wee Free Men d(-2
Johnny and the Dead
Mrs Bradshaw's Handbook (Discworld Novels)
Truckers
The Amazing Maurice and His Educated Rodents d(-1
Diggers
Thief of Time tds-26
Science of Discworld III
Dragons at Crumbling Castle
Nation
Darwin's Watch
Interesting Times d-17
The Bromeliad 2 - Diggers
The Science of Discworld II